WebSelect the node and click the icon to the right of the lock. Its tooltip says "Make selected node's children not selectable." Save the scene. Click Scene -> Save, or press Ctrl + S on … WebAll you need to do is figure out what makes it go down, and what to do when it reaches 0. Although don't feel bad if it takes you a while to figure out all the technical aspects of implementing these two factors. dave0814 • 2 yr. ago This is a long series of tutorials, but it's very good and includes a health and damage system:
Player taking damage - Godot Engine - Q&A
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How to make an enemy take damage? : r/godot - Reddit
WebAug 10, 2024 · Now we need to make the player take damage. In order to take damage, the player needs some value to be decreased, ie HP. You can either add the HP variable to the player script itself, or create a new script HealthComponent, … WebFeb 4, 2024 · 1 Answer Sorted by: 1 Play the animation and yield: if life == 0: $Spritezada.play ("Dead") yield ($Spritezada, "animation_finished") print ("died") queue_free () The above code will play the animation, then halt the execution. WebSep 8, 2024 · You should be able to just use the velocity.y to determine if the player should take fall damage rather than storing an extra fall_strength variable and distance fallen. velocity.y will constantly increase based on your gravity. dog face on pajama bottoms